

- #Fallout 4 cant choose send companion install#
- #Fallout 4 cant choose send companion mod#
- #Fallout 4 cant choose send companion mods#
So if the actor was marked 'Initially Disabled', it won't be disabled by the Reset call. Otherwise, it does not change the enable state of the actor.
#Fallout 4 cant choose send companion mods#
I would try to 'dismiss' them or get them to not follow through the mods functions if at all possible.
#Fallout 4 cant choose send companion mod#
Unlimited Companion Framework (which is a fantastic mod from what I hear), is almost certainly the source of your problems. Continued abuse of our services will cause your IP address to be blocked indefinitely.Oh and to the point. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Automatron adds two new, fully-customizable robot companions. Overusing our search engine with a very large number of searches in a very short amount of time The base game offers 13 unique permanent companions, each with their own quirks and storyline.Using a badly configured (or badly written) browser add-on for blocking content.

#Fallout 4 cant choose send companion install#
You could install this, 'free' all your companions, then uninstall it if you're not going to use it again. Best you can do, if you're tired of them taking up space at your favorite settlement, is to send them to a settlement you don't care so much about. Continued use of these apps may cause your IP to be blocked indefinitely. A quick note: If you don't want to, you don't need to keep this mod installed after using the command Your companion's default home location will stick around until you explicitly choose to send them somewhere else. You can go to workshop mode and point at the NPC at a settlement then click R(default button for Move, otherwise you can look down at the button help bar below. Far as I can tell, there's no way (without console commands, at least - even then may be iffy) to send them back to their original spawn location after you've sent them to a settlement. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.

